

The best tend to focus on a specific theme. Nonetheless, there are plenty of individual chambers worth checking out. Hence, the majority of individual chambers will comprise two or three puzzles at a minimum.

If you’re a fan of the moodier elements of Portal 2’s atmosphere, Decay is a must. But each test chamber looks beautifully grimy and unkempt, including some fabulous use of vegetation.

It’s a relatively challenging set of levels, with puzzles that revolve mainly around lasers. One of the most aesthetically pleasing map campaigns around is Decay, a short campaign in three parts that doubles down on the ramshackle style of Portal 2’s first third. If you’re after something a bit different, there are a couple of alternatives. Quick word of warning, however, the last chamber has a devious trick puzzle that implies you need to do some complex portal-jumping when you actually don’t.Īll these adventures are very well made in a general sense, but they basically exist for people who want a little bit more of the Portal 2 campaign. These start out as short, individual vignettes, gradually broadening into elaborate multi-stage chambers where you need to work out the puzzle’s sequence step by step. Instead it has large and hugely detailed chambers absolutely crammed with puzzles. Unlike the previous campaigns I mentioned, this one doesn’t have much of a story. A full-fledged campaign with its own story, 12 Angry Tests boasts a healthy mixture of the various Portal 2 environments, and plenty of inventive puzzles that make full use of the mechanics that Portal 2 offers (including some excellent use of light-bridges).Īnother campaign well worth checking out is Refreshing Course. There are plenty such campaigns to choose from, but a handful are a cut above.ġ2 Angry Tests sees you guided through a suite of elegantly designed test-chambers by a dysfunctional turret gone rogue. It’s the easiest way to ensure a consistent quality in the chambers, with the puzzles evolving and changing based upon earlier ideas the designer had. When starting out your extracurricular Portal 2 activities, you’re best off looking for multi-part campaigns rather than individual chambers. Hence, I’ve selected a handful of the best chambers to showcase what the community offers.

It’s an enormously prolific community, to the point where it can be hard to know where to begin expanding your Aperture adventures. The majority of these are singleplayer chambers (although that still leaves over 100,000 cooperative chambers if you and a buddy have got a lifetime to kill). Since Portal 2 made its debut in April 2011, the community has designed more than half a million custom test-chambers, with dozens of new chambers being added every day.
