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Spas 12 fallout 4
Spas 12 fallout 4




spas 12 fallout 4

Otherwise, I can upload it to the nexus myself on my own account later, once I figure out how.

spas 12 fallout 4

If you're interested, sayaheca, I can send you the patch, or you could make one yourself. i made a patch esp for myself that changes it to "none", and although "spas12NPCLAYERB" thru "spas12NPCLAYERD" don't seem to have audio associated with them, I switched them to "none" just to be safe. bryantn3 wrote: So the problem was with the esp, the sound descriptor "spas12NPCLAYERA" had looping set to "envelope fast", making this bug happen every time an npc uses the gun.

spas 12 fallout 4

I'm not sure, we'll see.ĭidn't work, gonna try adding my own loop points in wavosaur, otherwise it's either an inherent fallout 4 bug, a mod conflict, or a problem with the settings in the esp. I think sometimes the loop markers that are used to tag sounds in fallout 4 get removed when installing with NMM. I'm gonna try manually downloading and extracting/overwriting the ba2 archives to fix. Adaw404 wrote: found bug - if i give it this gun to cait, sound of shooting keeps going even she clearly not shooting :) bryantn3 wrote: Unfortunately I have this problem as well, but after researching, it seems it may be a glitch with NMM.






Spas 12 fallout 4